Tutorial – Using expressions to control a second composition in After Effects

24 10 2009

The purpose behind being able to link properties from 1 composition to another is to open a whole new world of possibilities where; for example, you could have one slider that moved cameras in multiple child compositions for true 3D matching in nested compositions – or for applying batch effect tweaks to many layers at once – the possibilities are endless. This tutorial isn’t to achieve anything particularly cool or create an exciting composition – it’s to understand how, by using expressions, we can link properties in After Effects. Let’s get started!

First things first – create 2 compositions called “Parent” and “Child”. The child composition will be where things happen – this will be nested in the parent composition which will have a control to effect a layers opacity in the child composition.

New Comp New Comp 2

I have used basic PAL resolution / frame rate and a 1 minute duration – this doesn’t make any difference to what we are doing so feel free to use settings that work for your project.

Right – next we’re going to import an image to use as the background layer in the child composition – i’m using a pumpkin patch – again this could be anything.

Import background
Your child composition should now look a bit like this.

Child Comp
The next step is to add a solid layer – this will be the layer that we will be creating an expression for. It will lie on top of the background so we can fade in and out of black.Black

Right – now go to your parent composition, drop the child comp in and create a new solid layer on top – call this “Tweak”

05c

Turn off visibility for this layer and with the solid layer selected goto effects > Expression Controls > Slider Control. Press enter to rename the effect “Opacity” and press enter on the layer to call it “Tweak” (This is important as the expression needs these to be the same).

05d

Your parent comp should now look a bit like this. We have everything in place now to get our expression working – our compositions are named, as are our layers and effect. Go back to the child composition…

06Alt/Option click on the stopwatch next to the Opacity parameter on the black solid layer in the child composition – this will enable expressions for this parameter. By default this will be “transform.opacity” – we’re going to change that.

Change the expression to: comp(“Parent”).layer(“Tweak”).effect(“Opacity”)(“Slider”)

Once you have taken a few moments to look at this expression, let’s break it down: comp(“parent”) is telling AE which comp we want to find our control, as our parent comp is called “Parent” that is what goes between the brackets and speech marks. Next we have .layer(Tweak”) this is choosing the layer within the parent composition that we are taking out control from. Incase you’ve not already worked it out, the next part .effect(“Opacity”)(“Slider”) is telling AE to take the value of our slider to control the opacity of the black solid in the child comp.

07

Now back to the parent comp – you will notice that when you move the slider, the image fades in and out of black – congratulations – you’ve completed your very first multi-composition nested expression. Make yourself a cup of tea to celebrate!





Virgin Bingo – TV Commercial

3 10 2009

Here is the finished article – scheduled to broadcast Oct 09. It’s been an absolute pleasure working on this project (although it has been a lot of work), and Ricardo, I am sure, is destined for fame. I hope you guys enjoy watching it as much as we had making it.

Thanks

Director: Matt Barraclough, Channel M; Animation/Production (except audio): Jojopops Ltd – for Virgin Games / Virgin Bingo 2009





Virgin Bingo TV ad – Character Development into 3D

2 10 2009

pose03(low)
After client feedback on the first run of conceptual sketches here is our finished Ricardo – he went through a few different hair colours and beard shapes before getting here in wonderful 3D.

For those of you that care there were no lights used in shading Ricardo, just a toon shader and occulsion pass. He has nearly 60 facial expressions too as well as a skeleton to help him sway and his own smoothing algorithm for hi-res images.

More to come tomorrow…





Virgin Bingo TV Ad – Character Development Sketches

1 10 2009

We’ve just completed an ad for Virgin Bingo which will be broadcast from mid October 2009 in the UK. The ad has a Mexican theme with Ricardo the Jalapeno taking centre stage and singing about the greatness of Virgin Bingo. Check out the character development and sketches below. More to come tomorrow….

Jalepeno04

Jalepeno03





Jojopops features in DJ Cheeba’s “The Reels of Solidsteel”

12 09 2009

Check out 22mins and 38 secs for a sample of Jojopops (Joseph Spademan & James Curran)’s Impact music video for Aspects, it’s a short clip but a good one. I’m really happy to be involved with this hour long VJ masterpiece which looks like it might have taken a while to put together. Great stuff!

Using two turntables and Serato’s Video-SL plug-in for Scratch Live to enable video controlled and manipulated by vinyl, Cheeba makes the most of this technology… mixing, scratching and juggling both sounds and pictures with stunning results. Original films, remixes and music videos made by Cheeba and James Reed (Thousand Thousand Points of Light) blend seamlessly with video mashups, animations and a wealth of other wonderful and often bizarre visual sources. With over 8 months producing the set and a further 6 developing it at shows, this revolutionary video mix has also been produced to coincide with the launch of djcheeba.com the new home of all Cheeba’s mixtapes, videos, blog entries and much much more. Plug in, sit back and “Enjoy this trip… and it is a trip!”"





5th Wall VFX update

3 07 2009

Developments on the VFX front for the intro sequence of  Fifth Wall. I have now added dust particles to the air and flicker to the electric light in shot 5 (below), ok, I admit it’s hardly riveting but nice for me to have a record of how things are progressing. I will put a tutorial for creating 3D dust particles in After Effects when I get a few hours free.





View from the Bruntwood Building in Liverpool

30 06 2009

Here is a photo-merge of images taken from the 12th floor of the Bruntwood Building in Liverpool, looking out over the city and down to the forecourt.

bruntwood_view





Maersk Squid

29 06 2009

Here is a b-move / watercolour inspired wallpaper that I designed for Maerk Line, Liverpool. The image (incase your eyes aren’t working properly today) sees the Maersk Emma being attacked at sea by a giant squid. Nice.





Lucky Voice iPhone App Presentation

4 06 2009

pocketparty

I worked with a good friend of mine and ex-radio co-presenter. The video above is an interface design that I put together for her as part of a presentation to ‘Lucky Voice’. The app is intended to add a whole new level to karaoke apps on the iPhone by integrating ‘Karaoke on the go’ and social networking. The concept is brilliant but unfoortunately I can say little more. Watch this space for further developments.

If you’re an app developer and want a demo interface putting together feel free to drop me a line on joe@jojopops.co.uk





GoZ announced – workflow with Zbrush and 3D apps is now a lot simpler

2 06 2009

This is very very cool, the part of ZBrush’s workflow that made things confusing has been sorted out – fantastic!

One of the core functions of ZBrush has always been to provide artists the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working with in ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work.
While you are working in another 3D application, and need to bring your model into ZBrush so you can use the intuitive sculpting and painting tools to add a high level of realism, all you need to do is select your mesh and press the GoZ icon installed in your software to automatically launch ZBrush, and import your mesh. Once you have your model in ZBrush you can divide your geometry up to a billion polygons, use an assortment of sculpting brushes, and apply realistic textures. When you have finished adding all the detail you want, with a single click of a button you can create a texture map, normal map, and even displacement map. Your model and all of the maps you created for it can then be sent back to the 3D package of your choice. All of the maps you created are automatically connected to appropriate shading networks so you can view all of your ZBrush work right away directly on the geometry you started with.
With GoZ at the center of your modeling, texturing, and rending process, you are free to create anything from organic to hard surfaces assets with out slowing yourself down to do timely exporting and importing operation. ZBrush has always allowed artists to work at the speed of their imagination. GoZ now breaks down the walls between other applications extending the power and fluid nature of ZBrush even further.

http://www.pixologic.com/zbrush/features/GoZBrush/ – for more info